A brief update on the state of development of world generator
node.js for those who don't know is a …
I got lazy with a couple of development projects and didn't add any form of protection to some web contact forms I'd created. As you can imagine, it didn't take long for those pesky SpamBots to find them and pretty soon services such as Gmail started bouncing emails from my …
In my last post, I wrote about my logic behind generating the populations of a realm's capital city and all lesser cities and towns. Since then I've written code, changed my approach and little and am now thinking about generating more information about each settlement.
Firstly though I want to …
In the last post, I began to outline how I planned to create realms and settlements. Realms and settlements are hierarchically linked so that every settlement belongs to a realm. Reality of course may be different but my purposes this is a good place to start.
Today I want to …
In the last couple of days I've been busy refining my create_story functions; specifically I've been adding more features, earmarking code to be re-factored and tweaking my _template layout. The main changes include:
Earlier I posted about my ideas and requirements to create a story manager within my world-building app. In this post I'm going to introduce the two first-draft scripts to first create the world and then create stories within that world.
But first I want to talk about my world template …
Earlier I posted about using files and folders to store my world-building content rather than in database or third-party application. In that directory structure, I included a folder for stories which is somewhat of a departure to how I've to date.
I currently manage my story …
There's something something appealing about using your computer's file system to manage projects. In fact it has a lot going for it. I'll list the obvious below:
This will be obvious …