Putting worldbuiling into perspective

Posted on Mon 15 May 2017 in Articles • Tagged with worldbuilding, storywonk, writing • 7 min read

I reflect on Storywonk's World building class and my wife demonstrates again on how well she knows me.

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Scratching the same itch

Posted on Mon 01 May 2017 in Articles • Tagged with worldbuilding, notebook.ai, python • 4 min read

I contemplate the future of my world-building app when other possible solutions exist.

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Update on the World Generator

Posted on Sun 29 January 2017 in News • Tagged with Python, PHP, Worldbuilding, Fantasy • 2 min read

A brief update on the state of development of world generator

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Separating Concerns

Posted on Sun 25 September 2016 in Articles • Tagged with scrivener, worldbuilding, OneNote, wiki • 4 min read

On Thursday (15th) I tweeted the question asking whether your story's world building source files should be stored in Scrivener or outside of it. By source files, I mean our character sheets, location descriptions and the other myriad of information writers collect and draft as part of the discovery and …

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Cities and settlements

Posted on Sun 13 July 2014 in worldbuilding • Tagged with worldbuilding, PHP, cities, settlements, demographics • 10 min read

In the last post, I began to outline how I planned to create realms and settlements. Realms and settlements are hierarchically linked so that every settlement belongs to a realm. Reality of course may be different but my purposes this is a good place to start.

Today I want to …

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Creating and Managing Characters

Posted on Sun 08 June 2014 in worldbuilding • Tagged with characters, worldbuilding • 6 min read

Characters are fundamental to our stories and our world so naturally I want to manage them within the world-building application. Conveniently, I've already started to model my characters as part of the tools I created to add new stories to the world.

So far, when I create a story, the …

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Story Manager Update

Posted on Sun 20 April 2014 in Articles • Tagged with story manager, development, worldbuilding, PHP, json • 2 min read

In the last couple of days I've been busy refining my create_story functions; specifically I've been adding more features, earmarking code to be re-factored and tweaking my _template layout. The main changes include:

  • create_story now creates a character in the world/characters folder if a character of that name doesn't …

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Creating Worlds and Stories

Posted on Sun 13 April 2014 in worldbuilding • Tagged with story-manager, worldbuilding, development, PHP • 5 min read

Earlier I posted about my ideas and requirements to create a story manager within my world-building app. In this post I'm going to introduce the two first-draft scripts to first create the world and then create stories within that world.

But first I want to talk about my world template …

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Synching and Version Management

Posted on Sat 12 April 2014 in Articles • Tagged with Git, DropBox, development, worldbuilding, Scrivener • 3 min read

Ahead of my next post, where I plan on writing about my first two world-building tools, I thought it was appropriate to briefly write about ways of managing versions or synchronising content across computers.

One major advantage of storing your data as plain text and folders, is that it's really …

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Story Manager

Posted on Wed 09 April 2014 in Articles • Tagged with writing, development, PHP, story manager, worldbuilding, database, Bento • 5 min read

Earlier I posted about using files and folders to store my world-building content rather than in database or third-party application. In that directory structure, I included a folder for stories which is somewhat of a depature to how I've to date.

The Story So Far...

I currently manage my story …

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