Regions and Settlements

Posted on Sun 27 July 2014 in worldbuilding • Tagged with PHP, realms, regions, settlements, demographics • 9 min read

In my last post, I wrote about my logic behind generating the populations of a realm's capital city and all lesser cities and towns. Since then I've written code, changed my approach and little and am now thinking about generating more information about each settlement.

Firstly though I want to …


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Cities and settlements

Posted on Sun 13 July 2014 in worldbuilding • Tagged with worldbuilding, PHP, cities, settlements, demographics • 10 min read

In the last post, I began to outline how I planned to create realms and settlements. Realms and settlements are hierarchically linked so that every settlement belongs to a realm. Reality of course may be different but my purposes this is a good place to start.

Today I want to …


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Creating realms

Posted on Sun 22 June 2014 in worldbuilding • Tagged with development, realms • 5 min read

The story so far

In the last month or so, I've been building the groundwork of a world-building application. The aim is to create fictional or constructed worlds quickly that are both internally logical and have some ingredients from historical models baked in. The application itself is currently a bunch …


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Creating and Managing Characters

Posted on Sun 08 June 2014 in worldbuilding • Tagged with characters, worldbuilding • 6 min read

Characters are fundamental to our stories and our world so naturally I want to manage them within the world-building application. Conveniently, I've already started to model my characters as part of the tools I created to add new stories to the world.

So far, when I create a story, the …


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Creating Worlds and Stories

Posted on Sun 13 April 2014 in worldbuilding • Tagged with story-manager, worldbuilding, development, PHP • 5 min read

Earlier I posted about my ideas and requirements to create a story manager within my world-building app. In this post I'm going to introduce the two first-draft scripts to first create the world and then create stories within that world.

But first I want to talk about my world template …


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