Update on the World Generator

Posted on Sun 29 January 2017 in News • Tagged with Python, PHP, Worldbuilding, Fantasy • 2 min read

A brief update on the state of development of world generator

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It's Node for Me

Posted on Fri 26 June 2015 in Articles • Tagged with Node.js, JavaScript, PHP, Ubuntu, ArchLinux • 1 min read

For the last few days I've been thinking of jumping on the node.js bandwagon for my world building app. My reasoning is that I've been thinking about creating a rich web UI so that means using a lot of JavaScript.

node.js for those who don't know is a …

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Using reCaptcha with PHP

Posted on Sun 07 December 2014 in Tutorials • Tagged with tutorial, PHP, reCaptcha • 3 min read

I got lazy with a couple of development projects and didn't add any form of protection to some web contact forms I'd created. As you can imagine, it didn't take long for those pesky SpamBots to find them and pretty soon services such as Gmail started bouncing emails from my …

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Regions and Settlements

Posted on Sun 27 July 2014 in worldbuilding • Tagged with PHP, realms, regions, settlements, demographics • 9 min read

In my last post, I wrote about my logic behind generating the populations of a realm's capital city and all lesser cities and towns. Since then I've written code, changed my approach and little and am now thinking about generating more information about each settlement.

Firstly though I want to …

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Cities and settlements

Posted on Sun 13 July 2014 in worldbuilding • Tagged with worldbuilding, PHP, cities, settlements, demographics • 10 min read

In the last post, I began to outline how I planned to create realms and settlements. Realms and settlements are hierarchically linked so that every settlement belongs to a realm. Reality of course may be different but my purposes this is a good place to start.

Today I want to …

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